Play Codenames online with friends — free, no signup
Two rival spy networks race to contact their agents first. Twenty-five
code words sit face up on a five-by-five grid; only the two spymasters
know which words belong to which side. Everything runs in the browser —
create a room, share the five-letter code, and play on a phone or a
laptop. There is nothing to download and no account to make.
How to play
Split into two teams of at least two, and pick one spymaster
each. Four players minimum, twelve maximum.
The spymaster gives a one-word clue and a number — "MUSIC 3"
means three words on the board relate to music.
Their operatives tap the words they think are theirs. A correct
guess lets them keep going, up to the number plus one.
A wrong word ends the turn. Touch the assassin and your team
loses on the spot.
First side to contact all its agents wins.
Questions
How many people do I need?
Four at minimum — two per side, each with a spymaster. Up to twelve
can play in one room, and it is better with more.
Is it free?
Yes, entirely. There is a donate button if you want to support the
developer, but nothing is gated behind it.
Do I need to install anything or make an account?
No. It runs in any modern browser on desktop or mobile. One person
creates a room and shares the code.
Can we play on one device, passing it around?
It is built for one device per player, because each spymaster sees
information the others must not. Two players can share a computer using
two browser tabs.
Can the other team see the answers?
No. The server only sends the colour key to the two spymasters, and
reveals everything once the game ends.
A fan-made tribute, not affiliated with or endorsed by the publishers of
the original board game or the anime that inspired the artwork.
CODENAMES: SPY×FAMILY
▶ CREATE ROOM
A mission needs 4 agents minimum — 2 per side, each with a spymaster.
▶ JOIN ROOM
🔑 ROOM READY
-----
CLICK THE CODE TO COPY · SHARE IT WITH YOUR AGENTS
⏱ GUESS CLOCK
How long operatives get once their spymaster's clue
goes out. The spymaster's own thinking time is never limited.
🕵 ASSIGN TEAMS
Drag your own name into a side — or, if you are the host, drag anyone.
Tap ★ to take the spymaster post for your team.
WESTALIS
TWILIGHT'S SIDE
UNASSIGNED
WAITING ROOM
OSTANIA
YOR'S SIDE
📖 HOW TO PLAY
25 code words sit in a 5×5 grid. Each secretly belongs to Westalis, Ostania, an innocent bystander, or the Assassin.
Each side elects one Spymaster. Only they can see the colours — the server never sends the key to anyone else.
The Spymaster transmits a one-word clue plus a number: "PEANUTS 2" means two of your cards relate to peanuts.
Operatives tap cards. Right? Keep going, up to number + 1. Wrong? The turn ends at once.
Touch the Assassin and your side loses instantly.
Revealed cards show who was hiding there: Twilight (Westalis), Yor (Ostania), Anya (bystander) or the Assassin.
CODENAMES
SPY×FAMILY
ROOM: ----
CURRENT TURN
WESTALIS
--
WESTALIS
9
VS
OSTANIA
8
ENJOYED THE MISSION?Fund your side of the war — every rupee goes to the developer.
MISSION COMPLETE
WESTALIS WINS
📋 MISSION DEBRIEF — FULL BOARD KEY
WESTALISOSTANIABYSTANDERASSASSIN
Loved it? Buy the developer a coffee ☕
DONATE FOR WESTALIS
Support the developer. Payments are handled end-to-end by Razorpay — nothing sensitive touches this game.